Special relativity is byproduct of the saving of computing resources in our virtual reality.
by Dr. Leonid Sakharov
The reason for presence of such phenomena as Special Relativity
is discussed from point of view a choice Architect of software
representing our Virtual Reality should make. The implementation
of the concept of independent coordinate systems in Virtual Reality
has to save computational resources by limiting number of observers
with space bubbles around them needed for fine calculation of reality.
A discovery of Special relativity in physics was great surprise
at time. With time fruits of technology progress based on new
physics make irrelevant any philosophical objections based on
everyday experience. Discussions about underlying mechanism and
nature of nothing these could explain but not special relativity
sort of calm down and moved from frontier of science into history
of modern science. Occasional discussions of meaning Special
relativity are sparkling from time to time when this counter-intuitive
theory has found once again a confirmation in difficult to understand
novel experiment.
Before Michelson–Morley experiment the picture of the world was
relatively easy – like very big mechanical clock and humans with
immortal souls inside it sort of belong to the clock but in the
same time presenting something higher. Mathematics of analytical
(Cartesian) geometry seems to apply to any physical theory. It
was time when nothing directly contradicts to the notion that
we are all equal in one uniform space. It was before Michelson–Morley
experiment.
Michelson–Morley experiment attempts to find absolute velocity
of Earths moving in space comparing light speed in perpendicular
directions. The velocity had happened to be zero. It is obviously
impossible – our planet rotates around its axis, moving around
Sun, around center of Milky Way and together with our galaxy
somewhere in Universe. Some rate of movement of interferometer
ought to be detected. But it was not. It was so strange that
prompts development of the theory of special relativity by Albert Einstein.
The broad accepted interpretation of Michelson–Morley experiment
is that for any moving observer there is its own independent,
invariant coordinate system with constant in any direction speed
of light. Paraphrasing this statement any observer is as important
as any other one. All observers have own perfectly valid view
of world that is independent from any other one. Furthermore
each observer has own local time pace and thus its own time.
There is no such thing as objective truth. Any observer has its
own view of the world that is differ from others and nevertheless
perfectly correct.
The naive questing is what is observer here? The naïve but
logical answer is everything, every point in space. It looks
like there is infinite number of observers. We have no definite
way to calculate number of points in space as soon we don’t know
is space and time discrete or not. The good estimation of total
numbers of distinct points can be named as observers are very
big number. Is it formal infinity or not we cannot say with any
kind of certainty. What we can say for sure is that the number
is so big that it is difficult even to make any comparison with
anything commonly known. Let’s call this number Big. It is much,
much, much bigger than anything what we can compare with. And
reality looks like works in a manner that any observer, any point
in universe, any moment traces by Lorentz transformations every
other points to be able correctly react in a case when they became neighbors.
Most startling effect arising from this model is time synchronization.
If there are two neighbor observers at given moment of reality
and then they travel all around by themselves later on meeting
each other they will have both different personal time from one
meeting till other. How it can be? Every observer synchronizes
any moment their internal clock with all other observers. Number
of such synchronizations is square of Big. Infinity multiplied
by infinity. Very big number, Big*Big.
Numerical simulation of such reality will reach limits of computing
power quite fast. Thousands observer points will be handled without
too much problems at modern computers. For millions I doubt very
much that even not ordinary computer will be adequate tool. For
trillions even supercomputer will not be enough for sure. What
about to simulate “simple” system of one mole of inert gas taking
into consideration Lorentz transformations? We would have to
assign to every of 6.022e23 atoms status of observer and at every
time step to calculate from their prospective internal time and
size of every atom that depend on their velocity (it will influence
collusion frequency) for all other observers. I would not take
such task. It dooms to fail. Plus it will produce nothing of
interest. Nevertheless science declares that our reality constructed
in this manner.
If reality is giant computer the software that embodies our reality
must work. Otherwise our reality does not exist. Truism is it.
But it is so. The software when every point is independent observer
and every observer has to trace every other independent observer
will stack under own complexity at the very first turn. Something
is very wrong in the picture described above. Either Lorentz
transformations are misconception or number of independent observers
is limited. Lorentz transformation is well established fact proven
in numerous experiments. Even if one can argue that our Earth
is positioned in the most center of the Universe and it is completely
motionless that can explain Michelson–Morley experiment there
are numerous other evidences like behavior of particles in synchrotrons
near light speed to be sure that Lorentz transformations are
indeed fact of our reality. It means that number of observers
is limited to only observers. What?!
What is Observer? Or more precise Who is Observer?!
If Observer is not every point in vacuum what it is? Maybe every
elementary particle is independent observer? Maybe so but it
contradicts to Observers effect. It must be sort of macro detector
to influence interference of single electrons on itself. Just
one atom will not do a trick. It means that behind observer must
be intelligence to comprehend its experience.
In terms of Virtual Reality (or what is essentially the same
Matrix in the same name movie like reality) observer is the player
– person (not necessary human but also any subject or even object)
with soul. Soul is the conscious located in upper reality connected
with player, absorbing its experience and making decisions for
this player. An analog to this picture is multiplayer computer
first-person shooter games. Every player (soul) behind game space
staring at the screen that projects what its avatar inside game
sees. Before broad spread of computer games the puppet theater
would be the best equivalent. The person relates to soul as puppet to actor.
It is would be clear for any software developer the reason why
Architect of our World that is Virtual Reality introduces concept
of Observer. It has limited computing resources as any software
developer has. Architect has a choice to introduce the world
where coordinates of every point are constant in time throughout
all over our virtual reality universe that would be much easier
to handle in elementary calculation without Lorentz transformations
for every point at every uniformly equal “time” step. The quotes
around word “time” here is attributed to the fact that in our
world where Lorentz transformation are existed there is no such
thing as universal absolute time for every point in existing
realm. Why not to construct reality in Cartesian coordinates
with uniform time for all points in space in exact manner as
we observe surrounding in normal life? The reason could be limitation
of computing resources, memory for instance.
The number of elementary, basic particles (atoms here) that needs
for presentation of one bit of information in computer memory
is many times per one bit. Currently it takes about million atoms
to save one bit information in memory. Even if we will do most
generous estimation for future technology it will take at least
hundred atoms per bit to exact describe one point in empty space.
We will need at least hundreds bits for one point, even without
numerical indexing, we will need to characterize vectors of gravitational
field and numerically characterize electrodynamics fields. Even
if we ask ourselves to define this variables with precision only
on one to thousand scale there will be needed several hundreds
thousand atoms to define one point in space.
Thus naïve in Cartesian space presentation of our Universe
would demand computer that at least many thousand time larger
than our Universe itself. Maybe it is possible. We know nothing
about how many computational resources Architect of our Virtual
Reality could have in His disposal. What we can fantasize is
that Creator of software representing our reality had limited
calculation resources as anybody else. If so one of the tricks
Architect can employ to save computation power is to limit number
of independent observers and assigns to each of them own coordinate
systems these glues by Lorentz transformation.
No matter how big or small number of Observers would be in play
inside of Virtual Reality software, this number is incomparable
lesser than practically cube of infinity points that should be
needed for naïve Cartesian space game field. Architect can
limit number of independent coordinate systems to number of Observers
(we will discuss in other articles in more details who is Observers);
to perform best detalization modeling only for reachable space
around observer creating around him or her or it the bubble of
fine defined reality; to track movements of Observers synchronizing
them and associated bubbles around with Lorentz transformations;
unite bubbles of reality to make play field identical for all
Observers if they have happened to be in direct reach for each other.
There are also other tricks Architect of the software for our
Virtual Reality can employ to save computing resources and which
can explain strange modern physics. They will be discussed in
separate articles.
Sep. 12, 2018; 15:47 EST